Persona 5, A Little Tidbit


I finished Persona 5 not too long ago and I'm waiting until next week before I get to streaming New Game+. 

I'm biased. I love the Persona series. It's the first JRPG series I got into when I was old enough to appreciate the grind and pace of a Role Playing Game. The Persona series to me is what Final Fantasy is to most people.

With a revamp in style and visuals to match the current generation of graphics, Persona 5 is becoming the lighthouse for most people looking for a single player game with a good story.

The problem is though, if you're looking for an original story, Persona 5 is not the game for you. 

Without spoilers, the most basic premise of the game's plot is the usual case of a group of people who gain superpowers and use it to stop evil. Nothing special about that. 

What is special is the cast of characters and the ideas they handle. Since Persona 4 back in 2008, the writers behind the game have been using the story to ask some interesting questions and tackle some things you don't really see being talked about in video games. Tatsumi Kanji's identity is a great example, the same goes for Shirogane Naoto. The whole game of Catherine grapples with the idea behind relationship.

Persona 5 is no different. 

Behind each of the villain lies a philosophy that the protagonist and his merry friends confront. There's a lot of consideration that goes into building up the characters in your party members. They represent different walks of life with their own set of problems and because they're all high school students, they're plights, quirks and aspirations all feel... relatable. 

I would love to talk more about it, but that will have to wait until the hype dies down. In the meantime, I recommend Persona 5 for anyone looking up to commit to a RPG. 


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